Today I am working on more wallpapers! Hooray! I'm also digging into some of the libgdx wallpaper backend to see if I can get live previews working a little better. I think the way I was doing it before was causing some issues on peoples' devices. I'm determined to make libgdx work for wallpapers correctly!
I'm also taking a "if it's not broken, don't fix it" stance with my shader wallpapers. They will stay Rajawali forever!
-Kim
Friday, September 28, 2012
Tuesday, September 25, 2012
Le sigh!
I give in :-(
Until I can get these libgdx wallpaper issues fixed (Hard to do) I'm reverting back to Rajawali. I feel like I've been ping ponging back and forth. Honestly I like both libraries, but I've got to use the one that works for most people, and at this time that'd be Rajawali..
Stay tuned...
-Kim
Until I can get these libgdx wallpaper issues fixed (Hard to do) I'm reverting back to Rajawali. I feel like I've been ping ponging back and forth. Honestly I like both libraries, but I've got to use the one that works for most people, and at this time that'd be Rajawali..
Stay tuned...
-Kim
Horrendous bug monster.
Argh!
I've encountered a horrendous bug monster. I'm going to try to completely redo the live wallpaper back end, because it's crashing for some people and making them very, very unhappy.
I think today is going to be a long, long day.
-Kim
I've encountered a horrendous bug monster. I'm going to try to completely redo the live wallpaper back end, because it's crashing for some people and making them very, very unhappy.
I think today is going to be a long, long day.
-Kim
Monday, September 24, 2012
Fixing bugs!
So, there are some bugs with the new engine. I'm working them out and trying to fix them ASAP! :-)
-Kim
-Kim
Liquid Lines + Liquidity have been updated.
Yay!
The live preview isn't totally perfect yet - but I figure for now it is good enough to release to people. I am continuing to work on the issues with it, though. I'm also working on moving Kaleidoscope over to the new engine today!
I'm also contemplating creating a github for the existing libgdx livewallpaper extension that I updated, so that other people can use it to develop wallpapers as well. The more the merrier :-)
-Kim
The live preview isn't totally perfect yet - but I figure for now it is good enough to release to people. I am continuing to work on the issues with it, though. I'm also working on moving Kaleidoscope over to the new engine today!
I'm also contemplating creating a github for the existing libgdx livewallpaper extension that I updated, so that other people can use it to develop wallpapers as well. The more the merrier :-)
-Kim
Saturday, September 22, 2012
Liquid Lines update day!
Yay!
I finally got my new base working for my shader live wallpapers, it even has a live preview mode. I'm going to *at least* release the update for Liquid Lines, and then I will begin working on converting Liquidity and Kaleidoscope as well. I am very excited. Thank you all for your patience!
Also, I will be doing a post on how I create my live wallpapers with LibGdx as soon as I have some extra free time.
-Kim
I finally got my new base working for my shader live wallpapers, it even has a live preview mode. I'm going to *at least* release the update for Liquid Lines, and then I will begin working on converting Liquidity and Kaleidoscope as well. I am very excited. Thank you all for your patience!
Also, I will be doing a post on how I create my live wallpapers with LibGdx as soon as I have some extra free time.
-Kim
Saturday, September 15, 2012
One last bug...
Hooray!
I only have one last bug to fix before I can start pushing out updates for my live wallpapers. Unfortunately, I'm not currently sure why the bug is happening, but I'm investigating today! Will keep posted...
-Kim
I only have one last bug to fix before I can start pushing out updates for my live wallpapers. Unfortunately, I'm not currently sure why the bug is happening, but I'm investigating today! Will keep posted...
-Kim
Tuesday, September 11, 2012
VERY Excited about updates that I'll be releasing within the week!
Unfortunately, these updates have been taking me longer than expected. I balance dressmaking and Android development, and most of the time it takes up far more than the normal 40 or so hours a week. I also have to admit that changing from the Rajawali engine to Libgdx has been quite tricky, but I've just completed the first prototype for testing. It won't take much longer to release updates for ALL of my live wallpapers sans Wisp Glitter.
-Kim
-Kim
Monday, September 10, 2012
Patience please!
I am working very hard to get these updates out for ALL of my shader wallpapers. I'm currently moving them over to a new engine (back to libgdx for me!) which should fix all of the crashing problems etc.
-Kim
-Kim
Wednesday, September 5, 2012
Android updates are coming! I promise!
Yep! There will be a new settings interface, and crash fixes - but not until I finish all of my dress orders for customers. Unfortunately I am positively SWAMPED this week, so updates will probably not be here until perhaps Sunday if things all go as planned.
Thanks for your patience everyone :-)
-Kimmy
Thanks for your patience everyone :-)
-Kimmy
Saturday, September 1, 2012
Working on crash fixes + new settings interface!
Hooray!
Today I am working on a new settings interface for all of my shader apps. The way they are done now is quick to implement, but some users are having problems with it AND it isn't very easy for me to customize. Therefore, I am going back to the style I used in "Wisp Glitter" and I'm also adding live background updating of the wallpaper as you make changes! It's very exciting!
Stay tuned...
-Kimmy
Today I am working on a new settings interface for all of my shader apps. The way they are done now is quick to implement, but some users are having problems with it AND it isn't very easy for me to customize. Therefore, I am going back to the style I used in "Wisp Glitter" and I'm also adding live background updating of the wallpaper as you make changes! It's very exciting!
Stay tuned...
-Kimmy
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