Saturday, September 22, 2012

Liquid Lines update day!


I finally got my new base working for my shader live wallpapers, it even has a live preview mode. I'm going to *at least* release the update for Liquid Lines, and then I will begin working on converting Liquidity and Kaleidoscope as well. I am very excited. Thank you all for your patience!

Also, I will be doing a post on how I create my live wallpapers with LibGdx as soon as I have some extra free time.


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