Friday, July 27, 2012

I released a live wallpaper!!


Yesterday I released my first ever live wallpaper. It's called Wisp Glitter, and it's particle based. I made over 15 different kinds of emitters with cool effects, tons of preset designs, and preset colors. I also included 20+ different particle textures for all types of people to use!

Check it out here and let me know what you think. The demo version of course includes very limited functionality, because I want people to buy it!! :-)

Free :


For everyone interested, I made the wallpaper with libgdx, it's my first app ever made with the library, it's pretty powerful and I recommend it to other developers :-)

Note that I had to update the wallpaper wrapper to work for the latest libgdx version though.


Tuesday, July 24, 2012

Problems with Leadbolt

Welp, it's been over a week and I'm still having problems with Leadbolt. It seems that  99% of users can't successfully complete actions via my app banner ads. I'm not completely sure why either. I did contact their support and they got back to me within a few days, however after a few e-mails back and forth, they have stopped replying to me. I am seriously considering moving to another ad network once again >.<

However, my first week has given me about $5.00, which is the same as admob was doing mostly. I'm working on a live wallpaper right now that will have a free and paid version. Hopefully it will net me more money than these ads have, so that I can actually make a report that consists of more than 5 dollars! :(


Saturday, July 14, 2012

First Post


A little bit about me: 
I'm a 26 year old woman with a B.S. in Computer Science and Software Engineering. I make Android games in my spare time. I've been making them since 2009 and trying to get some footing in the android market place. Unfortunately my success has been limited so far, but I'm trying some new things now!

I previously used my own library for developing games, but found it too difficult to continue maintaining (not enough time to deal with it) especially when there were other options. I eventually got over my stubbornness and settled on using libgdx. I don't have any games released with it YET (one in progress) but I love it so far! I'm also creating some cool live wallpapers.

I recently switched half of my apps over to leadbolt - but I'm having some issues with them right now.

First issue: rich media content unlockers don't unlock content!!
And it isn't just in my apps, its happening in tons of other developers' apps as well. The user will complete the specified action, but it WON'T credit them for it, and it won't give the developer money for it either. I have contacted them about it, but they have yet to get back to me on the matter.

Second issue: Support
Support (including my account manager) is taking forever to get back to me! I heard that they had great support, but my experience has not been all that amazing yet ~.~ I'll continue to wait in hopes that they are just extremely busy or something. I guess I might not be a crazy big priority for them, because my apps are so far making pennies (probably related to the ABOVE problem).

Anyways, if you are interested in my apps, feel free to download them. Here is the link to my app list!